First, I like that it's a way to add more sementic info to the data. More to the game itself, it would be great if there were more variety in the types of items coming up. The frequency of people being the resource started to make it a bit repetitive. (However, the addition of the shortcut to gender info was a smart move). Because I have a bit of knowledge about semantic web ontologies, I sometimes found that that knowledge might be making me choose options that seem quite obvious, but my partner chooses something different. I'd be curious about what data you would get if people were paired according to whether they are familiar with rdf, foaf, skos or whether they are not. I think that I'd respond to the game -- and learn more from it myself -- if I could see that info about my partner. Thanks much--I love the game! |
Mittwoch, 9. Januar 2008
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